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装饰器与继承

@ECSComponent('Advanced')
@Serializable({ version: 1 })
class AdvancedComponent extends Component {
// 使用别名
@Serialize({ alias: 'playerName' })
public name: string = '';
// 自定义序列化器
@Serialize({
serializer: (value: Date) => value.toISOString(),
deserializer: (value: string) => new Date(value)
})
public createdAt: Date = new Date();
// 忽略序列化
@IgnoreSerialization()
public cachedData: any = null;
}
@ECSComponent('Collections')
@Serializable({ version: 1 })
class CollectionsComponent extends Component {
// Map序列化
@SerializeAsMap()
public inventory: Map<string, number> = new Map();
// Set序列化
@SerializeAsSet()
public acquiredSkills: Set<string> = new Set();
constructor() {
super();
this.inventory.set('gold', 100);
this.inventory.set('silver', 50);
this.acquiredSkills.add('attack');
this.acquiredSkills.add('defense');
}
}

框架完整支持组件类的继承,子类会自动继承父类的序列化字段,同时可以添加自己的字段。

// 基类组件
@ECSComponent('Collider2DBase')
@Serializable({ version: 1, typeId: 'Collider2DBase' })
abstract class Collider2DBase extends Component {
@Serialize()
public friction: number = 0.5;
@Serialize()
public restitution: number = 0.0;
@Serialize()
public isTrigger: boolean = false;
}
// 子类组件 - 自动继承父类的序列化字段
@ECSComponent('BoxCollider2D')
@Serializable({ version: 1, typeId: 'BoxCollider2D' })
class BoxCollider2DComponent extends Collider2DBase {
@Serialize()
public width: number = 1.0;
@Serialize()
public height: number = 1.0;
}
// 另一个子类组件
@ECSComponent('CircleCollider2D')
@Serializable({ version: 1, typeId: 'CircleCollider2D' })
class CircleCollider2DComponent extends Collider2DBase {
@Serialize()
public radius: number = 0.5;
}
  1. 字段继承:子类自动继承父类所有被 @Serialize() 标记的字段
  2. 独立元数据:每个子类维护独立的序列化元数据,修改子类不会影响父类或其他子类
  3. typeId 区分:使用 typeId 选项为每个类指定唯一标识,确保反序列化时能正确识别组件类型

当使用组件继承时,强烈建议为每个类设置唯一的 typeId

// ✅ 推荐:明确指定 typeId
@Serializable({ version: 1, typeId: 'BoxCollider2D' })
class BoxCollider2DComponent extends Collider2DBase { }
@Serializable({ version: 1, typeId: 'CircleCollider2D' })
class CircleCollider2DComponent extends Collider2DBase { }
// ⚠️ 不推荐:依赖类名作为 typeId
// 在代码压缩后类名可能变化,导致反序列化失败
@Serializable({ version: 1 })
class BoxCollider2DComponent extends Collider2DBase { }

子类可以重新声明父类的字段以修改其序列化选项:

@ECSComponent('SpecialCollider')
@Serializable({ version: 1, typeId: 'SpecialCollider' })
class SpecialColliderComponent extends Collider2DBase {
// 覆盖父类字段,使用不同的别名
@Serialize({ alias: 'fric' })
public override friction: number = 0.8;
@Serialize()
public specialProperty: string = '';
}

使用 @IgnoreSerialization() 可以在子类中忽略从父类继承的字段:

@ECSComponent('TriggerOnly')
@Serializable({ version: 1, typeId: 'TriggerOnly' })
class TriggerOnlyCollider extends Collider2DBase {
// 忽略父类的 friction 和 restitution 字段
// 因为 Trigger 不需要物理材质属性
@IgnoreSerialization()
public override friction: number = 0;
@IgnoreSerialization()
public override restitution: number = 0;
}
装饰器说明
@Serializable({ version, typeId })标记组件为可序列化
@Serialize()标记字段为可序列化
@Serialize({ alias })使用别名序列化字段
@Serialize({ serializer, deserializer })自定义序列化逻辑
@SerializeAsMap()序列化 Map 类型
@SerializeAsSet()序列化 Set 类型
@IgnoreSerialization()忽略字段序列化