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We build the framework.
You create the game.

ESEngine is a high-performance TypeScript ECS framework for game developers. Whether 2D or 3D games, it helps you build scalable game architecture quickly.

Entity Component SystemHigh Performance Framework

Core Features

High-performance ECS Architecture

Data-driven entity component system for large-scale entity processing with cache-friendly memory layout.

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Full Type Support

100% TypeScript with complete type definitions and compile-time checking for the best development experience.

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Visual Behavior Tree

Built-in AI behavior tree system with visual editor, custom nodes, and real-time debugging.

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Multi-Platform Support

Support for browsers, Node.js, WeChat Mini Games, and seamless integration with major game engines.

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Modular Design

Core features packaged independently, import only what you need. Support for custom plugin extensions.

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Developer Tools

Built-in performance monitoring, debugging tools, serialization system, and complete development toolchain.

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Released under the MIT License.